A NEAR DAWN PROLOGUE (Thoughts)

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Greetings!

The Prologue for the Indie Visual Novel Adventure, “A NEAR DAWN”, is now available for download on WINDOWS, MAC OS, and LINUX (Teen audience and over): https://faroffdaydream.itch.io/a-near-dawn

Here are some of my personal thoughts and history with the game:

When I started out on my voice acting venture around 9 months ago, this project was actually one of the first gigs that I had acquired. At the time, I didn’t have much to start out with as far as experience and equipment goes. I had worked my way into acquiring what I needed to get the job done, and the director of the visual novel, Leon Pilchin, did a fantastic job in helping me along the way.

I first did an audition for an early teaser trailer of the game back in January, and I was chosen for the role of voicing the main protagonist, Sam Nichols.

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The project caught my attention when I first saw the casting call. I never had much experience with visual novels growing up, but A NEAR DAWN seemed like it was something unique and special to me. From it’s brilliant/colorful art direction, fascinating character backgrounds, great original music score, and the various paths that can be taken to further advance the story, I was hooked immediately the moment that I had discovered it.

This project being one of my earliest works was definitely no easy task. Far-off Daydream Games is a super small independent group of developers, so everyone had a huge part in the development of the game. Leon really pushed me in honing my craft, and I can’t thank him enough for how much knowledge I have acquired for giving life to Sam as well as learning a thing or two about the art of voice acting. Through this project, I had learned how important it is to articulate specific lines/phrases in key scenes that I hadn’t known previously. I had also learned how important formatting and editing my files are as well (got to keep all those hundreds of audio files in good shape).

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The game was showcased at the Bit Bazaar back in early August, which is an indie game and comics convention in Toronto, Canada. From what I heard from the team, the game had received some great feedback from different players, and I was told that the voice overs provided by myself and the other exceptional/talented actors/actresses really helped make the game more engaging.

Well on that note, I think this was am overall fantastic experience for me. I’ve learned so much these last 9 months with the projects that I have been working on and I’m excited to share what’s next on my list. Hopefully, I can keep up with these blog updates on my venture, so I’ll do my best to prioritize this.

Thanks for reading and STAY TUNED for the next update!

Peace

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